Divinity Original Sin 2 More Ap
Divinity: Original Sin 2 has been making waves since before its release. From absolutely smashing its Kickstarter goals to launching with exceptional reviews and praise, it is poised to be one of the most popular games of 2017. A prolific modding community is already growing, with tons of big. All fl studio shortcuts. This guide was written by Drakus. You can read the original guide on the divinitiy original sin 2 steam community hub. This is where you will start after Character Creation (Maybe not for undead or Fane, Unsure yet). You'll be collared which prevents Source Magic before your character even wakes up. But this is only the beginning.
Divinity Original Sin 2 Wiki
Lone Wolf gives you 2 more starting AP per round and 2 more max AP you can have any given turn, but only works with one extra person in a party besides your main. Also increases your Physical/Magic armor and vitality by 30% and double every non-civil skill point invested.Glass Cannon give you 6 AP to start with every turn, but your physical/magic armor doesn't protect you from status effects in exchange, so it makes it likely you're gonna get stunned/frozen/petrified/chicken'd and not be able to use those 6 AP.Maybe if Glass Cannon simply reduced your max physical/magical armor and vitality by a certain percentage (25%?) instead of complete CC immunity removal it would be more worth it to me personally. Haste Grant's +1 AP and increases distance you walk per AP point.What a Rush increases AP cap & regen by 1 when below 50% health.Lone Wolf increases AP cap and regen by +2Flesh Sacrifice grants +1 APTime Warp Grants a full turn once it end's.The Pawn grants 1 AP free movement per turnNote: You can Make Fane your primary character and have him become a scoundril with polymorph, once you have 3 source points you can use Apotheosis + Time Warp + Skin Graft in order to reset cooldowns and get 3 turn's in a row with 3-4 turns free source point usage. You can even make him lone wolf + what a rush & the pawn + Death Wish & Living on the Edge.In short you would end up with 8 AP per turn with 1 free AP for mobility which streches very far and a crazy damage boost followed by forcing it to be your turn up to 3 times in a row.