Mass Effect 2 Freedoms Progress
- The Most Defining Decisions You Have To Make In. Loyal, and survived in Mass Effect 2. Mass Effect 1. Shepard heads to the human colony of Freedom's Progress to find out what happened to its.
- Mass Effect 2 The TV Show - Episode 2: Freedoms Progress Sami Q. Unsubscribe from Sami Q? 15 of Mass Effect 2's Most Shocking Renegade Moments - Duration: 10:20.
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Mass Effect 2 PlayStation 3 walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for PlayStation 3. = « Prologue: Save Joker Prologue: Awakening Freedom's Progress. Or a little bit of both (in Mass Effect 2, as in Mass Effect, good is considered 'Paragon,' while bad is considered 'Renegade').
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Submissions regarding FAQ questions will be removed. Also check out our.What does 'OT' stand for?In our sub, 'OT' stands for 'Original Trilogy,' and refers to Mass Effect 1-3, excluding Andromeda.Is the ME3/MEA multiplayer still active?Yes. Please visit.Which DLC should I get?Check out by.Is Mass Effect: Andromeda really that bad / worth it?Andromeda went on sale pretty soon after release and currently goes down to about $5-10 USD.
Are some threads discussing this topic, but most users will say that the game is worth getting at the discounted price.Do I need to play the OT before playing Andromeda?Technically, no. However, it is generally highly recommended you do so, as playing the OT will greatly enhance your understanding of MEA.What mods are available/recommended for Andromeda?Tagging SpoilersSpoilers can be posted in the comments using the following formatting: SPOILER(#s 'Femshep is best Shep.'
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I decided to make a list of major missions (and the most adequate squadmates for those missions) following a story-driven mentality. Just the opposite, she wants to nuke the collector and, if you do, she straight up quits Cerberus. It's arguably her best scene:Whoa, I never saw this!
Does she need to be romanced to say that? Usually she just says a single line: (0:41 seconds)Jacob's line is in the same video above (0:23). Nothing extraordinary.So, if you wish to Destroy the Base, Miranda is an amazing choice. If you wish to Save the Base, pick Garrus - the only one who doesn't go back on their advice later aboard the Normandy.
No, she says that every single time you bring her and destroy the base. Or at least every time I have gone and destroyed the base, romanced or not.
That video clearly leaves out the other parts to her. Even when I recommend taking her to my friends, they get the line. It just very consistently pops up since huge character development.Oh Jacob. I feel like his character had a lot of potential, but outside of the kinda-fun-but-otherwise-wonky bro-hug (he goes out of his way to be distant af from Shepard), he's always just bland. And even his loyalty mission kinda blows IMO.Makes sense to me. But yeah, if you're destroying it, I think Miranda is a must have. Some of these are a little strange.
For example bringing Jack to The Prodigal makes little sense, aside from the one bonus line of dialogue. Jack is the last person Miranda would want there for something like that.Sins of the Father would make more sense to bring someone who had similar issues with their father (take your pick, but Jacob for example) that Thane has with his son rather than Garrus.Miranda should also be the clear cut #1 for Overlord, instead of an interchangeable second.
I think the Cerberus and sibling abuse angle easily trumps the Geth connection with Tali. But you can bring both, so why not.Last mission I think just depends on your Shepard.
Going ME1 squad is the safe route I guess but I really think that should be anyone. You could even argue for bringing Miranda, as you have to for her to quit Cerberus. Some of these are a little strange. For example bringing Jack to The Prodigal makes little sense, aside from the one bonus line of dialogue.
Jack is the last person Miranda would want there for something like that.Doesn't that make some sense though? I roleplay Shepard trying to make them both act like adults by forcing them to work together and see through each other's hardships. But under your perspective, I would bring Miranda's pal Jacob instead.Sins of the Father would make more sense to bring someone who had similar issues with their father (take your pick, but Jacob for example) that Thane has with his son rather than Garrus.Garrus has father-son issues (like Kolyat he's equally stranded from his father) and has an exclusive line regarding C-Sec stuff. I suppose Jacob and Samara would also work well.Miranda should also be the clear cut #1 for Overlord, instead of an interchangeable second. I think the Cerberus and sibling abuse angle easily trumps the Geth connection with Tali.
Mass Effect 2 Freedom's Progress
But you can bring both, so why not.Makes perfect sense! Jacob would be more sympathetic though? Unfortunately only Legion triggers (one!) unique dialogue, I wish there were more consequences for bringing different squadmates.Last mission I think just depends on your Shepard.
Going ME1 squad is the safe route I guess but I really think that should be anyone. You could even argue for bringing Miranda, as you have to for her to quit Cerberus.I think the final squad in any final mission should be your favorites. I went with the safe route as you said, but I also believe that a Miranda & Jacob pairing is nice since it mirrors the very first mission. My first ever battle against the larva was with Zaeed & Kasumi, perhaps because of it being such a curious pair. Doesn't that make some sense though? I roleplay Shepard trying to make them both act like adults by forcing them to work together and see through each other's hardships. But under your perspective, I would bring Miranda's pal Jacob instead.That approach works when they both have a reason to be there.
For example, bringing Miranda to Pragia serves a dual purpose of helping their relationship and revealing the true natures of Cerberus.The Prodigal is just. Miranda's life.
Legitimately all she has in the world galaxy. Jack has no place there. Except as a way to punish her when she's at her most vulnerable. So unfair.Garrus has father-son issues (like Kolyat he's equally stranded from his father) and has an exclusive line regarding C-Sec stuff. I suppose Jacob and Samara would also work well.Yes, Garrus does not have a perfect relationship with his father. But given what we learn in the dossiers, and especially in the comics, at the end of the day they are two people who care about and want the best for each other. They just have a bad way of communicating philosophical differences.
Certainly by Normandy standards of daddy issues, Garrus is one of the best.The C-Sec angle was interesting though, and something I didn't really consider at first.Makes perfect sense! Jacob would be more sympathetic though?Sympathetic to whom?
The sibling being tortured? Miranda (and Ashley) would absolutely lose their minds at that.Surprised you didn't know about Miranda's quitting Cerberus scene that I alluded to in my OP. It is indeed, one of her best.
That approach works when they both have a reason to be there. For example, bringing Miranda to Pragia serves a dual purpose of helping their relationship and revealing the true natures of Cerberus.The Prodigal is just. Miranda's life. Legitimately all she has in the world galaxy. Jack has no place there.
Except as a way to punish her when she's at her most vulnerable. So unfair.You bring up a fair point. On second thought, Jack isn't the best choice even though she has a nice line.Sympathetic to whom?
The sibling being tortured? Miranda (and Ashley) would absolutely lose their minds at that.I believe Jacob is the Cerberus employee most likely to be in favor of freeing David (the tortured sibling), yes. Ashley would be disgusted, but Miranda?
Not sure, especially given her lack of empathy towards experimentation on rachni, husks and Thorian creepers (all formerly sentient people).Surprised you didn't know about Miranda's quitting Cerberus scene that I alluded to in my OP. It is indeed, one of her best.I am reconsidering my picks after I saw her video; it makes her desertion from Cerberus much more logical. Thank you for that!. I respect your right to disagree, but without saying why and what you would do better you don't add a lot to the discussionThis isnt a discussion. This is the topic of some small kid trying to be important.
And to show you all the fails I would have to quote the whole post.following a story-driven mentalityIf you would actually do that you wouldnt use Mordin once until Horizon is completed. He is the most needed Crewmember until then and risking his death on a mission is not acceptable.Citadel: The Council: Garrus & Miranda/JacobIf you wanna go for funny stuff, where is Kasumi?
Mass Effect 2 Freedom S Progress Opening Door
She has the best dialogue entering the citadel.Dossier: The Warlord: Jacob & MordinAgain Mordin and there is no reason for Jacob. His dialogue is always boring.Dossier: The Convict: Grunt & MirandaFrom the tank straight to an important mission that isnt intended to be violent.
Yeah totally story driven. This isnt a discussion. This is the topic of some small kid trying to be important. And to show you all the fails I would have to quote the whole post.If you disliked it to the point of making such a stupid and hate-filled comment, why even bother? I'll take the pain to reply you just because someone reading this might wish to see an answer to your rude, crude and juvenile remarks.If you would actually do that you wouldnt use Mordin once until Horizon is completed.
He is the most needed Crewmember until then and risking his death on a mission is not acceptable.The same logic applies to Shepard themself. If you want to be that extreme, why would Shepard ever do most missions with just 2 squadmates rather than the entire squad?If you wanna go for funny stuff, where is Kasumi? She has the best dialogue entering the citadel.I never talked about 'entering the Citadel'.Again Mordin and there is no reason for Jacob. His dialogue is always boring.Mordin has awesome medical insights throughout the mission. Jacob has a couple of cool lines, but he is definitively replaceable.From the tank straight to an important mission that isnt intended to be violent.
Yeah totally story driven.Who said that Grunt is not supposed to take part in such a mission? I included him because of his amazing lines that both showcase his violent nature and help highligh Jack's angry power even more. At least you are trying rofl.If you disliked it to the point of making such a stupid and hate-filled comment, why even bother?
I'll take the pain to reply you just because someone reading this might wish to see an answer to your rude, crude and juvenile remarks.Your list is shit get over it kiddo.Everyone who played the game can make a better one that actually makes sense.The same logic applies to Shepard themself. If you want to be that extreme, why would Shepard ever do most missions with just 2 squadmates rather than the entire squad?No it doesnt. Shepard + 2 is hardcoded into the game and cannot be changed.
Squadmates can be. You wanted it to make the most sense storywise and you failed.I never talked about 'entering the Citadel'.Even less reason to come with a cerberus member.Mordin has awesome medical insights throughout the mission. Jacob has a couple of cool lines, but he is definitively replaceable.Yeah youre the kind of person that thinks a little banter is awesome insight. That fits.Who said that Grunt is not supposed to take part in such a mission? I included him because of his amazing lines that both showcase his violent nature and help highligh Jack's angry power even more.A recently acquired squadmate that is only known for violence is brought onto a ship full of ppl he most likely hates for a mission that is meant to be non-violent.Kinda sad that you think that makes sense.
General Hints and TipsAn Introduction to the Layout of the GuideMass Effect 2 allows you to choose your own path for doing things. While you will need to recruit all team members at some point, the order in which you recruit them is largely up to you.
I will do them in the order which I feel others are most likely to recruit them but also taking into account the increasing scale of events so some of the more dramatic parts of the game are covered towards the end of the walkthrough rather than when you first have the opportunity to experience them. Not only do I plan to write a guide for the achievements, I also intend to help with the non-essential side quests.DifficultiesMass Effect 2 has five difficulties. In ascending difficulty they are. Casual.
Normal. Veteran. Hardcore.
InsanityUnlike the first Mass Effect, all of the difficulties are open to you from the start. If you haven't played the first game, now is the chance to make an important decision. One of the achievements requires you to complete two playthroughs of the game unless you have loaded a character from the first game. If that is the case you might want to go through on Veteran first time and Insanity second. If you have loaded a character from the previous title and are feeling up to the challenge, feel free to jump straight into Insanity as the game is no less rewarding even when it is punishingly difficult.AchievementsThere are 50 achievements in the game and a further 12 if you buy the DLC.48 of the original 50 can be achieved in a single playthrough without the DLC and a Mass Effect imported character.WeaponsQuite controversially, Mass Effect 2 has quite a limited selection of weapons. At the time of writing there are 29 in total and not everyone will have access to all of them, regardless of what class they play as. The weapons fall under 6 main categories: Heavy Pistols, Sub Machine Guns, Assault Rifles, Shotguns, Sniper Rifles and Heavy Weapons.Later in the game, all classes have the opportunity to select a new weapon class for them to learn.
People playing as Soldier, Infiltrators or Vanguards will also have the opportunity to unlock the elite weapon for their class, soldiers having access to all three elite weapons.There are many upgrades for weapons in this game that you can get in almost any order. I'll tell you where all of the mission ones are and the rest can be bought in shops. Soon after completing your first few loyalty missions you'll have the right upgrades for the following achievement. It might come sooner or a little later.
Heavy PistolsClasses: Soldier, Engineer, Adept, Infiltrator, Vanguard, SentinelM-3 PredatorThe first weapon you get in the game. It is well balanced, can be used by all classes and is perfect for getting to grips with the shooting mechanics in game. The weapon is semi-automatic and has a twelve round magazine which is enough to drop most enemies when they are exposed without shields, barriers or armour.Accuracy: ModerateRecoil: HighDamage: 37.2Location: Prologue: AwakeningM-5 PhalanxA DLC weapon that has a unique laser sight that helps you aim. The laser will move to point at an enemy's head automatically but it moves far too slow to keep up with moving enemies. This weapon packs a massive punch and stuns smaller enemies due to the force of the impact.
Long pause between shots requires that each shot hit the target or else you'll be left exposed. It is semi-automatic and has a six round magazine which is capable of killing an enemy, shields and all, even on the hardest difficulties without reloading.Accuracy: HighRecoil: HighDamage: 109.8Location: Normandy (Firepower Pack DLC required)M-6 CarnifexThe replacement to the Predator and it is superior in almost every way. The only reason you shouldn't have this weapon in your inventory is if you have difficulty aiming or personal playing style. It too has a six round magazine but fires more rapidly than the Phalanx but less so than the Predator. It has limited ammo capacity meaning that more damage can be dealt with the Predator over a longer period of time.Accuracy: ModerateRecoil: HighDamage: 85.4Location: Omega: The ProfessorSub Machine GunsClasses: Engineer, Adept, Infiltrator, Vanguard, SentinalM-4 ShurikenThe first sub machine gun you will get and one of the least powerful weapons in the game. It fires in a three shot burst if you pull or hold the trigger but can be made to fire fully automatic if you pull and release the trigger rapidly.
Doing so is only advised at very short range because the gun suffers from dreadful accuracy. The gun has a very large ammo capacity and so can be relied upon as a backup weapon.Accuracy: LowRecoil: ModerateDamage: 20.5Location: Prologue: Freedom's ProgressM-9 TempestThe replacement to the Shuriken and an obviously better weapon. It is more accurate and has a larger clip size of 50 with the only disadvantage being slightly lower damage. This is barely noticeable and there is no good reason why you wouldn't want to upgrade to this gun.
Its fully automatic ability makes it useful in removing barriers and shields without losing any of your heavier hitting weapons.Accuracy: LowRecoil: ModerateDamage: 14Location: Haestrom: The QuarianM-12 LocustThe locust does not behave in a similar fashion to the other two sub machine guns. As a result you may favour it immensely or dislike it, possibly preferring the more traditional Tempest. The gun has a very limited clip but fires very rapidly and thus requires great accuracy on the player's part and a steady hand. It runs out of ammo faster than any other sub machine gun but is dead accurate and effective against even heavy enemies if used correctly. Although the gun has almost no recoil, the bullets do spread significantly if you hold down the trigger so short bursts are still better than just holding down the trigger.Accuracy: HighRecoil: LowDamage: 25Location: Bekenstein: The Thief (Kasumi - Stolen Memory DLC required)Assault RiflesClasses: SoldiersM-8 AvengerYour first assault rifle and it is a very balanced weapon and a good compliment to your more accurate weapons such as the pistols and snipers. The gun isn't overly powerful or accurate but it is better than the alternatives offered to the other classes. You get 40 shots in every magazine but due to the small amount of damage you need to make as many of them connect as possible.Accuracy: ModerateRecoil: LowDamage: 10.8Location: Prologue: Freedom's ProgressM-96 MattockAn unusual weapon for the class, it behaves very much the same way as the M-3 Predator only does far greater ammo with a higher damage rating.
If you prefer the way pistols work in Mass Effect 2 then this is a great way to combine the stopping power of the Carnifex with the rate of fire of the Predator. Extreme care should be taken as this gun carries very limited ammo so you won't be able to use it much.Accuracy: HighRecoil: ModerateDamage: 50.4Location: Normandy (Firepower Pack DLC required)Collector Assault RifleA weapon only available if you have bought the Collector's Edition of the game. It behaves much in the same way as the M-8 Avenger and so you aren't missing out if you don't get it.
If you prefer the style of gameplay you get from this gun then perhaps you should choose this over the Avenger but the choice is completely personal as the differences are negligible.Accuracy: HighRecoil: LowDamage: 17.4Location: Normandy (Collectors' Weapon and Armour DLC required)M-15 VindicatorArguably one of the most powerful weapons in the game and probably the most accurate non-sniper. It fires in a three round burst and does great damage for the class. Even on the harder difficulties, repeated shots to the head are enough to quickly remove a shield and take out an enemy. The only weakness is that you occasionally run out of ammo, more often on Insanity.Accuracy: HighRecoil: LowDamage: 36.8Location: Omega: ArchangelGeth Pulse RifleA weapon that many people miss as you can only get it on Hardcore and Insanity difficulty. It has quite random behaviour and the rate at which it fires speeds up and slows down as you fire with no obvious pattern. That said it is an incredibly powerful weapon and a serious rival to the Vindicator.
It has more ammo and has larger damage multipliers against barriers and shields when compared to other Assault Rifles.Accuracy: ModerateRecoil: ModerateDamage: 10.8Location: Haestrom: The QuarianM-76 RevenantA rare weapon used by only a handful of enemies. In order to use this weapon you have to be a Soldier and take the Assault Rifle specialisation to use this elite weapon. It has an enormous clip size of 80 and each shot deals tremendous damage.
The force at which this weapon hits its target occasionally stumbles them which allows you to get more shots in without taking any damage.Accuracy: LowRecoil: ModerateDamage: 21.3Location: Disabled Collector ShipShotgunsClasses: Soldier, VanguardM-23 KatanaYour first shotgun, it acts and plays like you would expect. Very low range, poor accuracy, low ammo capacity but heavy damage. Soal bahasa inggris kelas 1 mi semester 2. Like all shotguns you will need to close the distance in order to deal any damage as the gun is far less effective at anything further away than short range. With only 5 shots a clip, make sure you don't run out in the middle of combat.Accuracy: LowRecoil: ModerateDamage: 220Location: Prologue: Freedom's ProgressM-22 EvisceratorThis unusual shotgun has different characteristics to most other shotguns.
It has a longer range and continues to deal damage at mid-range but the shots travel slower through the air although not to the point where enemies can dodge it. Beware its incredibly low ammo capacity as only 3 shots a clip doesn't leave much room for error.Accuracy: LowRecoil: ModerateDamage: 294.4Location: Normandy (Cerberus Weapon and Armour DLC required)Geth Plasma ShotgunThis unique shotgun has a number of major differences that set it aside from the competition. First off, you can hold the trigger to charge a shot that does tremendous damage. While it isn't accurate it deals damage regardless of the distance making it useful if you can't close the gap and are out of Heavy Pistol ammo. A charged shot from this gun is one of the most powerful weapons in the game.Accuracy: ModerateRecoil: ModerateDamage: 556.4 (Charged Shot)Location: Normandy (Firepower Pack DLC required)M-27 ScimitarThis more balanced shotgun might be the least powerful of the lot but it fires faster than any of the others allowing it to deal over twice as much damage in the same time frame. It has the largest amount of ammo per clip of any shotgun and also carries more ammunition overall. This shotgun makes up for all this weapon types usual short comings.Accuracy: LowRecoil: ModerateDamage: 162.7Location: Illium: The JusticarM-300 ClaymoreThis is the Shotgun Elite Weapon useable only by Sheperd and Grunt.
In order for Sheperd to equip this weapon he must take shotguns as his weapon specialisation. It is the heaviest hitting of all shotguns, with the exception of a charged shot from the Geth Plasma Shotgun. Its main weakness is that is only carries a single shot per clip and carries only 10 reserve shots.Accuracy: LowRecoil: HighDamage: 400.8Location: Disabled Collector ShipSniper RiflesClasses: Soldier, InfiltratorM-92 MantisThe Mantis is a bolt action sniper that has high accuracy and deals tremendous damage. Like all sniper rifles it has an effective scope which can be used to hit distant targets with pin-point accuracy. Staying in crouch while firing avoids the crosshair moving around on the screen and making it easier to take shots.
Beware very low ammo capacity.Accuracy: HighRecoil: HighDamage: 263.1Location: Prologue: Freedom's ProgressM-29 IncinsorThis sniper differs from the rest because rather than firing a single shot, it fires in bursts of three. This makes the gun more effective at taking out shields and barriers. One of the advantages for this gun is that if you miss one shot, the next two might connect so it's good for shooting moving targets. However, in order to rival that damage done by other snipers, all three shots must connect.Accuracy: HighRecoil: ModerateDamage: 53.6Location: Normandy (Aegis Pack DLC required)M-97 ViperThis sniper is the only semi-automatic one in the game. Unlike the Mantis you can fire multiple shots in quick succession. It doesn't deal as much damage as the other snipers but it's very high ammo capacity and the speed at which it can fire means that in many circumstances it will deal more damage faster than the other snipers available.Accuracy: HighRecoil: LowDamage: 81.9Location: Illium: The AssassinM-98 WidowThe ultimate sniper, this weapon is available to only Sheperd and Legion. In order to equip the weapon you must specialise in Sniper rifles when the opportunity becomes available in the Disabled Collector Ship.
It deals enormous damage and has a slightly higher ammo capacity than the Mantis so there is no reason why you shouldn't upgrade. Some players may still prefer the Viper's characteristics over the Widow.Accuracy: HighRecoil: HighDamage: 368.3Location: Disabled Collector ShipHeavy WeaponsClasses: Soldier, Engineer, Adept, Infiltrator, Vanguard, SentinelUsing 5 different Heavy Weapons rewards you with this achievement. Depending on what DLC you have available, it will unlock earlierM-100 Grenade LauncherYour first heavy weapon, this gun remains useful throughout the entire game. It has a very slight homing capability so just aim at them and it will make sure it hits. This weapon is especially effective at taking down heavy targets such as YMIR Mechs.
It carries only the ten shots but that is usually enough to take down a single target on most difficulties.Accuracy: HighRecoil: LowDamage: 500Location: Prologue: AwakeningArc ProjectorThis electrical based weapon is especially effective at taking down shields and mechanical units. It has a short charge up before releasing a deadly bolt of lightning.
It also fires fairly quickly but the charge up leaves the player open to damage for a crucial second. This gun becomes less effective the higher the difficulty as Sheperd becomes weaker and can't find time to fire.Accuracy: HighRecoil: NoneDamage: 400Location: Normandy (Cerberus Arc Projector DLC required)M-490 BlackstormUnlike most other Heavy Weapons this one is most effective against multiple weaker targets.
It fires a shot that creates a temporary black hole that pulls all unshielded targets into it dealing damage. If they die they are crushed into the centre. After a few seconds the black hole explodes blasting anyone left all over the place and dealing massive damage. This gun is almost useless on Insanity when everyone has shields.Accuracy: HighRecoil: LowDamage: 400Location: Normandy (Terminus Weapon and Armour DLC required)ML-77 Missile LauncherThe missile launcher has a much more effective homing feature than the Grenade Launcher allowing it to fire around walls.
It deals slightly less damage than most Heavy Weapons but has a high rate of fire. Because of its slightly higher ammo capacity of 15 it is often effective to use this on stronger enemies and not just the bosses.Accuracy: HighRecoil: LowDamage: 350Location: Normandy (Research required)Collector Particle BeamMost effective against shields and barriers, the pinpoint accuracy of the Collector Particle Beam makes it the most effective Heavy Weapon at taking out moving targets. Simply track the target and hold fire to deal continuous damage. The Particle Beam is ineffective against armour so don't waste it on Scions or Blood Pack.Accuracy: HighRecoil: NoneDamage: 20Location: HorizonM-622 AvalancheThe Avalanche has the shortest range besides the flamethrower. Rather than travelling in a straight line, the projectile has a short arc making it difficult to shoot targets at distance or moving targets.
If it does connect it deals limited damage however a number of shots will lead to the target freezing where they can't attack and are very prone to damage. At this point change back to regular weapons.Accuracy: HighRecoil: LowDamage: 50Location: Normandy (Research required)M-451 FirestormThis flamethrower is most effective against many small enemies and is a brilliant companion to Infiltrators that lack close range weaponry. It has a very short range but deals damage incredibly quickly. Like all flame based attacks it is very good against armour making this gun the bane of all Blood Pack commanders which rely heavily on armour for their troops. Effective on all difficulties.Accuracy: HighRecoil: NoneDamage: 26.4Location: Zorya (Zaeed - The Price of Revenge DLC required)M-920 CainThe most powerful gun in the game, the Cain isn't available until much later on and there is a chance you will miss it altogether if you fail to collect the necessary upgrades. It deals a truly remarkable amount of damage killing most bosses in a single hit. What is often a drawn out battle, with a Cain in your arsenal, it can be over in a matter of seconds.Accuracy: HighRecoil: LowDamage: 10000Location: Normandy (Research required)Squad MatesJacob TaylorClass: Cerberus OperativeWeapons: Heavy Pistol, ShotgunPowers: Incendiary Ammo, PullLoyalty Power: BarrierRelated Achievements.
Amanda KensonClass: N/AWeapons: Heavy PistolPower: Incinerate, OverloadLoyalty Power: N/AThe Three Key PowersIf you are on the easier difficulties, I suggest you pick whichever squad mates you like the best. This will give you the most enjoyable experience. However if you are on Insanity, pick the following setup. Overload, Incinerate and Warp are the three key powers in the game. If you can't master them you will struggle with Insanity.Each power has a specific type of shielding that it is effective against and another it is somewhat effective against.
The last of the three it is no use at removing.Overload is effective against Shields and somewhat effective at Barriers.Incinerate is effective against Armour and somewhat effective against Shields.Warp is effective against Barriers and somewhat effective against Armour.The key squad mate will always be Miranda. She has both Warp and Overload. Her Warp is also effective against Armour. Warp also happens to be the one where there is the least difference between very and slightly effective.I've listed what kind of protection you can expect the enemies to be using before each mission so choose your team accordingly. They are in order of which is used the most. So if I've written 'Shields, Armour, Barriers' then it means that there will be a lot of Shielded enemies with only a couple of enemies using Barriers.Depending on what kind of armour is going to be used most on a certain mission, choose from the list below.The following squad mates can assist with these achievements.